A new Fable game is in the works at Forza Horizon developer Playground Games, according to a new report. Eurogamer‘s sources say the new title will be a “story and character-focused open-world action RPG,” as opposed to a spin-off such as the multiplayer-centric Fable Legends or motion-controlled Fable: The Journey.
The game is apparently still in the early stages of development at Playground’s newly-opened second studio. The company has previously confirmed that it’s working on a non-racing open-world game, codenamed Project 2, but until now we had no idea what that might be. GameSpot has contacted Microsoft for comment on the reports.
Regarding the rumors, Fable co-creator Simon Carter told Eurogamer he has “slightly mixed feelings.” He continued: “On the one hand it’s great for the UK games industry, and very pleasing that Fable isn’t dead; indeed, it will be lovely to play one as a punter without coming out in hives.
“On the other hand it is a little curious to get rid of the team that is uniquely expert in making Fable, and then try and make Fable. Fable is a weird game, and a tough one to deconstruct for a new team. That said, the team in question is very talented, and I’m sure they’ll do a fantastic job.”
Fable was created in 2004 by Peter Molyneux’s company, Lionhead, and its sister company Big Blue Box. Each further game in the main series was made by Lionhead until Microsoft closed the developer down in 2016, canceling Fable Legends in the process. Fable has been dormant since, though Microsoft still retains the rights to the series and is therefore free to task other developers with making new entries. Eurogamer’s report states Microsoft’s desire to revive Fable was in part inspired by Sony’s Horizon Zero Dawn and its critical and commercial success.
Playground’s last game was 2016’s Forza Horizon 3. The company has released a new Forza Horizon title every two years since 2012, and that pattern would suggest a fourth entry in the spin-off series would be due this year. A second team could allow for the development of both a new Forza Horizon title and a new Fable game concurrently, however as yet the company has not officially confirmed either title. The studio’s founder, Ralph Fulton, has said Playground would not be abandoning racing games altogether.
“Our business with Forza over the last six, seven years has been great for us,” he said in February 2017. “It remains the cornerstone of our business–we’re not running away from racing, we still feel passionate about making new racing games and delivering new experiences for our players.
“Horizon 3 was a watershed game for us–it’s certainly our best-reviewed game critically, it’s our most commercially successful game as well. It’s the first time we’ve experienced that commercial breakout hit phenomenon–the other games have been successful but not on the level of this one. We want to keep doing that. In a way, that game took six years to make. So we want to keep developing that skillset and pushing new boundaries.”
Following the latest round of maintenance, a new update is now available for Destiny 2 on PC, PS4, and Xbox One, while the new Faction Rally event is live. As expected, the hotfix patch doesn’t make any sweeping changes, though it does make an important tweak for some players. Here’s exactly what it does.
The patch notes consist of only a single sentence: “Players who do not own Curse of Osiris now have the ability to earn Season 2 rewards within Faction Rallies and Iron Banner.” This was an expected adjustment, but it’s nonetheless good news for anyone without the first DLC expansion, Curse of Osiris.
Bungie’s plans for seasonal content were originally much different and would have required players to purchase DLC to continue accessing them. This resulted in a great deal of anger in December after the release of Curse of Osiris, when non-DLC players suddenly found they had access to less of the game than before. The month’s Faction Rally event was canceled as Bungie worked to reverse course on how seasonal content would work. However, The Dawning went on as planned, albeit with all players allowed to participate.
As a result of that cancellation, we have not seen a Faction Rally or Iron Banner event since the start of Season 2, which began with Curse of Osiris’s release. The first Season 2 Faction Rally is now underway, bringing with it new gear for players to earn. Season 2’s first Iron Banner will begin later this month, on January 30.
Many other changes are on the way to Destiny 2 in the future, including a rework for mods and the addition of Masterwork armor. Bungie also intends to alter how Eververse microtransactions and Bright Engrams work, and it has plans for a variety of quality-of-life improvements.
With CES 2018 far behind us, it’s time to look forward to the next big tech event, one that promises to bring a good serving of new smartphones from almost all brands (save for LG, perhaps). Motorola might have one or two to show off in a month’s time, but not before those new models get leaked to death. Droid Life has managed to secure not one, not even two, but three leaks for a total of six phones. And some look too good to be true.
Let’s start at the lowest rung of the ladder. Actually the next lowest. The mid-range Moto G6 series might have a higher chance of getting announced a MWC 2018 and, from the looks of it, it will be a rather confusing play. There are three models in this line, each differing in subtle ways from each other. What holds them together is the switch to Motorola’s “3D Glass” design, the Moto X4’s odd circular camera bump (that looks like a robot’s face), and not surprisingly, an 18:9 Full HD+ screen.
The base 5.7-inch Moto G6 upgrades the processor to a Snapdragon 430 and gets a 3,000 mAh battery. The Moto G6 Plus, with a 5.93-inch screen, goes with a Snapdragon 630 and 3,200 mAh battery pack. Perhaps the most interesting of the three is the Moto G6 Play, and not just because of its 4,000 mAh battery. Of the three, it is also the only one whose fingerprint scanner is moved to the back.
The Moto X5 stands alone in the middle, but it is also the most unconvincing as far as potential features go. Not only will it go almost bezel-less, it will even have an iPhone X-like notch at the top. This raises questions of how it will display Android notifications since, unlike the Essential PH-1’s notch, this one takes a whole lot more space. There is also no fingerprint sensor in front and very little indication of one at the back. Of course, it might just be hiding under the Motorola logo, but it also suggests there might be an in-display fingerprint sensor here.
The Moto Z3 and Z3 Play will be curious for a different reason. Because of the Moto Mods, Motorola has practically locked itself into a specific size and design for at least three years, with this Moto Z3 being the last of this hopefully first phase. That doesn’t mean it won’t shift things a bit, as shown by this leak that indicates the Moto Z3 Play will support an 18:9 screen as well.
Like the Moto X5, there is no obvious indication of a fingerprint sensor. Even more curious, a leaked photo of a 5G Moto Mod seems to suggest that at least one new Moto phone, probably the Moto Z3 itself, will have curved screen edges ala the Samsung Galaxy S6 and later. Of course, none of these may come to pass as even Droid Life itself isn’t hasn’t found a corroborating source just yet. Still, it’s an interesting thought experiment.
Samsung Galaxy On7 Prime is the company’s latest mid-range smartphone to be launched in India. It was launched on Wednesday at an event in Gurugram. The biggest highlights of the affordable new smartphone from Samsung include Samsung Pay mini support, a new Samsung Mall visual search feature, as well as the use of 13-megapixel camera sensors on the front and the back, apart from a full metal unibody and up to 4GB of RAM. First spotted last week on the Samsung UAE site, the Galaxy On7 Prime will be available exclusively on Amazon.in.
Let’s detail the Samsung Mall feature before carrying on with Samsung Galaxy On7 Prime price in India, launch offers, and its specifications. The Samsung Mall feature lets users take a photo of a product in real life, or something from their gallery, and then utilise visual search to identify the product and find it across multiple online shopping sites. Users will then be able to proceed to buy the product via Samsung Mall’s ‘Universal Cart’ feature. Samsung Mall also lets users look at products across shopping sites in a single place – called All-in-one Shopping.
The Samsung Galaxy On7 Prime price in India starts at Rs. 12,990 for the 3GB RAM, 32GB inbuilt storage variant, and goes up to Rs. 14,990 for the 4GB RAM, 64GB inbuilt storage variant. The phone will be available in Gold and Black colour variants in India. It is exclusive to Amazon India and the Samsung Shop, and will go on sale from January 20. Launch offers include Rs. 2,000 cashback for JioMoney users, if they buy the Rs. 299 recharge for 24 months. The first Rs. 800 cashback will be given after 12 months, and the next Rs. 1,200 will be given after the next 12 months.
The dual-SIM (Nano) Samsung Galaxy On7 Prime runs Android 7.1.1 Nougat with the Samsung Experience 8.5 customisation on top. The phone sports a 5.5-inch full-HD (1080×1920 pixels) PLS TFT LCD display with 16M colour depth. It is powered by a 1.6GHz octa-core Exynos 7870 SoC, coupled with 3GB or 4GB of RAM.
In the camera department, the Samsung Galaxy On7 Prime features a 13-megapixel CMOS rear sensor with an f/1.9 aperture and autofocus. The front camera bears the same sensor and an aperture, though it skips the autofocus feature. As we mentioned, there are two inbuilt storage variants available of the Galaxy On7 Prime – 32GB and 64GB – both of which are expandable via microSD card (up to 256GB) with a dedicated microSD card slot.
Connectivity options on the Samsung Galaxy On7 Prime include 4G VoLTE, Wi-Fi 802.11 b/g/n, Bluetooth v4.1, GPS/ A-GPS, Micro-USB, and a 3.5mm headphone jack. Sensors on board include accelerometer, ambient light sensor, and proximity sensor. A fingerprint sensor can be found on the home button of the smartphone, while it also bears hardware capacitive keys.
The Samsung Galaxy On7 Prime bears a 3300mAh battery that’s rated to deliver up to 21 hours of talk time (on 3G WCDMA). It measures 151.7×75.0x8.0mm, and weighs 167 grams.
In Metal Gear Survive, you play a custom character who is the physical opposite of Metal Gear Solid 5’s Venom Snake. This spin-off is an exercise in constant deprivation, where your stamina is limited and you have to seek out food and water, which you have to cook and purify respectively if you don’t want to get sick. This is assuming you have the proper camping tools to being with, which you have to craft. There’s also the matter of zombies infesting key mission areas, in a setting far away from what anyone would call “home”. It’s new territory for a Metal Gear game both literally and figuratively. And after a four-hour preview session with the single player story mode, plus one multiplayer session, we were left more curious than excited for the full game.
Almost every Metal Gear game has had some supernatural element, but Survive takes things to another level, or another dimension to be precise. Taking place after the events of The Phantom Pain, the soldiers of Mother Base–along with the base itself–find themselves transported through a wormhole into another reality. Tracking down your brothers in arms and finding a way back home is the main goal of the story.
Our demo started in Survive’s third chapter, about an hour after the start of the story. Based on our initial missions, you can expect a lot of training-style goals and on-boarding. Collecting motherboards and learning how to gather water felt like chores rather than the more engaging objectives you typically find in a Metal Gear Solid game. At least there were a ton of zombies in key areas to keep us on our toes.
As you try to stay alive, you learn early on that you lack the diverse skills of the Metal Gear protagonists who’ve earned the codename Snake. Your stamina is grossly in short supply and you start off with only basic melee attacks. And if the the mission requires exploration into the map’s foggy sections, you’ll also have to manage your oxygen. It’s a relief that normal walking speed is sufficient in getting away from zombies, provided you manage your stamina well. It remains to be seen if the undead can run later in the game.
These persistent demands on your well being feed into Metal Gear Survive’s crafting component which, if this preview demo was any indication, plays a huge part in the overall experience. As with many other survival games with crafting, what you think you’ll need to construct first might not be the most useful gear. And naturally, what you make will be limited by the ingredients you have, leaving you wondering what components should be saved and what should be used immediately.
We found that crafting fences–which you can construct instantly, provided you have enough resources–are a huge help in corralling zombies for easy slaying with your starter staff. Depending on how to lure zombies in missions areas, you can reach your objectives without having to killing everyone, although it would be in your best interest to craft more efficient weapons like a machete or handgun. That’s because vanquished zombies drop kuban, the currency you spend to level up. Given the wide and diverse skills you can unlock in the Survivor class–the first of four classes–there’s the potential that your custom soldier can one day be as talented as Big Boss.
This character progression incentive paired with the appeal of the multiplayer mode is what Konami is hoping will keep players interested in the long run, especially since the story takes only 20 hours to complete. Our brief session with the four-player co-op online mode echoed the base defense aspects of Fortnite, while burdening us with the aforementioned stamina and skill limitations from the story mode. Moreover, we discovered that the zombies in the easiest difficulty are at level 10, whereas our team ranged from levels 2 to 4. We didn’t last very long.
For as much as we’re not yet convinced of the long term appeal of Metal Gear Survive, we have to give what we’ve seen so far credit for going all in on its demanding survival-centric gameplay. The level of resource gathering and crafting isn’t unusual for an open world zombie game, but in the context of the Metal Gear franchise, it’s the biggest design departure since Metal Gear Rising: Revengeance. It was also comforting to see this spin-off retain some degree of the series’ sense of humor, particularly when you send animals through mini wormholes rather than the Fulton balloon system from The Phantom Pain.
Check out our other coverage from this hands-on preview session: